Super Diceroll Odyssey
Move with WASD
Jump with Space
roll / air stall / dive with left click
ground pound with right click
the die indicator in the top right shows the current roll, and ground pound to pick the current roll. If the roll is higher than the enemy the enemy dies.
First time making a 3D game and first time using a new engine. Went a lot worse than I wanted it to, and feel disappointed in what was accomplished, but you have to start somewhere. Felt bad about the overall design of the game and lost some motivation too. I plan on improving it at least a little after the game jam, but for now it is what it is. Hopefully in the future this will be a not bad version of Mario Odyssey. All in all 3D dev seems way more difficult than 2D dev, but is still fun, still got a lot to learn though. I do like Godot as an engine though it's very fun.
Status | Released |
Platforms | HTML5 |
Author | Sadness Lubricant |
Genre | Platformer |
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